Posts Tagged ‘blog entry’

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Based on yesterdays comments, many of you saw the monster coming. But did anyone guess that Marcos Stamatis was roommates with Doug Hiro?

Heart Containers header

“Battle Beasts” by Jerzy Drozd
It cannot be overstated how important shiny hologram stickers were to kids of the 1980s. Between Lazer Blazers , Visionaries, Super Naturals, and even the Transformers Mini Spies (okay, not quite a hologram, but a super cool sticker feature), it seemed that the future had arrived and it was all holograms, all stickers, all the time. This is one reason I’m glad the Astronaut Academy books have the shiny foil covers, by the way. It really hearkens back to the shininess of 80s toy properties.

During this time Hasbro came out with a brilliant way to monetize the paper/rock/scissors game. They just put shiny heat-reactive stickers (just like the TF Mini Spies) on some cool monster figurines. What was once a free game on the playground became a gotta-catch-em-all merchandising machine. There were even Battle Beast Chariots and playsets. But if you’re anticipating an essay on the murky waters of merchandising and exploitation of what was once an innocent game, I’m sorry to disappoint you. As a grown man who is hopelessly addicted to the Skylanders game, I respect, love, and fear clever merchandising strategies. I know they’re picking my pocket, but I don’t care as long as they’re providing me with a super-fun experience!

What interests me about things like Battle Beasts is how they hooked us in with a simple play feature and left it to us to make up the rest. Outside of an apperance on the Japanese Transformers series (and there’s my second Transformers insert), and a handful of comics that I never got to read, there wasn’t a lot of information for us to glom onto in regards to what the story was. All we got were the “Wood!” “Fire! Fire burns wood!” dialogue exchanges in the commercials. My friends and I collected the figures, but we seldom found ourselves playing in the sandbox with them beyond the paper/rock/scissors game described in the commercials.

But when I was left on my own with the toys I had to wonder: what was the story behind these guys? Again I’ll point out that we didn’t have much to go on besides the message in the commercials, and that is what I ran with. “Collect every one of these incredible creatures and battle for fun!” One of the later commercials introduced the tag line “Battle Beasts! Battle for the fun of it!” Which I heard as “Battle Beasts battle for the fun of it!” Ah-ha, I thought: these guys are intergalactic professional wrestlers, who are all friends outside of the ring! That became my play story when goofing around with the figures. I can’t remember what names any of them had, or any that I made up for them, but I do remember making up different personalities for each character based on their element/animal type/expression.

That’s what makes a lot of these arguably cynical merchandising plays so memorable and fun, at least for me. They gave us just enough information to activate the imagination and set us off to create our own worlds for these figures. I’ve known plenty of people who report that they mixed and matched their Battle Beast figures with other toys in their collection to make up their own stories and worlds. And anything that gets kids excited about imagining things is cool by me!

A quick search or two on the web reveals a ton of Battle Beast fan sites, fan comics, and videos. People are still building their own stories about these characters! But I’m happy to keep thinking of these guys as cheerful wrestler types who use their powers to create entertaining battles, after which they all go out to the juice bar. And I’d jump at the chance to draw a crossover event where the kids at Astronaut Academy have to participate in a Battle Beast championship tournament.

Doug Hiro Battle Beasts

Jerzy Drozd is the author/illustrator of The Front and several other graphic novels & comic series. He is the host of the popular Comics Are Great podcast/video show and co-host of Kids’ Comics Revolution! In June 2009 he began serving as the programming director for the annual Kids Read Comics celebration, an event he co-organized with teen librarian Edith Burney, DC Comics writer Dan Mishkin, and Green Brain Comics store owner Dan Merritt. Check out his Ignite Ann Arbor talk about why comics are so great!

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Read more LOVE LETTERS & HEART CONTAINERS blog entries:
“Yars’ Revenge” by John Green

“Pokémon” by Patrick Woodruff

“Harry Potter” by Megan Brennan

“Muppet Babies, Spaceballs & Parody Films” by Dave Roman

“Manga I’d Recommend to People Who Think They Don’t Like Manga” by Dave Roman

“They Might Be Giants” by Dave Roman

“Space Exploration” by Alison Wilgus

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Heart Containers header

“Yars’ Revenge” by John Green
It can be easy to write a story or make a comic that is full of references to pop culture. It’s often a cheap tactic, or even a crutch, to crack a joke about something everyone is familiar with to make sure you get a laugh. But while Astronaut Academy is full of textual and visual nods to popular toys, music, and video games, there’s nothing at all cheap about how Dave uses them.

Dave weaves together these references in a way that creates a living, breathing world. They are the building blocks of the Astronaut Academy universe, establishing its rules, its physics, its limitations, and possibilities. They are not a winking, self-conscious commentary on the TV show or action figure line Dave has plucked them from, but part of the story’s (and Dave’s, I’d say) DNA.

Many of the references, particularly to video games, are easy to trace back to their source, such as the kids having Legend of Zelda-style heart meters or the Principal’s Final Fantasy-inspired sword. But what’s more impressive are the obscure, subtle homages. Take “Yars’ Revenge.” Dave plunged the depths of his deep, deep mind for this one.

Yar's Revenge at Museum of Moving Image
“Yars’ Revenge” came out in 1982 for the cartridge-based 8-bit Atari 2600. For anyone who didn’t understand anything in that sentence, it was an old video game for an old video game console. It was Atari’s best selling original title for the system, and I have fond memories of playing it as a kid. Despite it’s popularity three decades ago, and even a few recent remakes, I don’t think the name “Yars’ Revenge” has ever really entered the public consciousness. In all likelihood, someone hearing the “Yar” in the title might think it has something to do with pirates.

In actuality, a Yar is a space insect. This is the part about “Yars’ Revenge” that I loved the most. Sure, the game was actually fun to play, but what is fascinating is that it had this in depth narrative to it. You played a Yar, and you were avenging the destruction of your planet, Razak IV, by the evil Qotile. The Qotile was surrounded by a barrier, which you (as an insect Yar) could slowly eat through or shoot through with your Zorlon cannon. The Qotile could shoot back, but there was a neutral zone where you couldn’t shoot or be shot, unless the Qotile turned into the dangerous Swirl.

This was all a fabulously crafted fiction for the video game, which visually was nothing more than just a bunch of odd blocky shapes shooting or rubbing against other odd blocky shapes. It even came with a comic book illustrating the story, giving the game’s setting the sense of being a star-filled, galactic war front, when it was really a starless black void. This narrative did a wonderful job of getting me invested in the game play, because while on the box and cartridge your character looked like THIS:

Yar's Revenge Fly 1
…in the actual game, you looked like this:

Yar's Revenge Fly 2
So what does “Yars’ Revenge” have to do with Astronaut Academy? As it turns out, it’s one of the inspirations of the popular lacrosse-like sport Fireball. In Fireball each team has a destructible barrier the opposing players have to shoot through, much like the Qotile’s barrier. Even the Fireball trophies (as seen on page 84 in book 1) look inspired by a Yars’ limb (according to the box art.) And even still, when *spoiler* Tak Offsky explains Fireball to Hakata Soy, the chalk diagram of the field is similar to the 8-bit look of the video game.

AA panel
There probably aren’t many in or outside Astronaut Academy’s target demographic who would notice these connections to a more than thirty-year-old video game. And still, getting the reference isn’t the point, or even really Dave’s goal. It’s his love and reverence for these elements from his youth (and sometimes not-so-youth) that compels him to build his own worlds out of them, and also what make them transcend just being pop culture references.

Yar's Revenge screenshot
Now, if only someone will make a Fireball video game, we’ll have really come full circle.

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John Green has known Dave Roman for half his life and they’ve been making comics together that whole time. Together Dave writes and John draws Jax Epoch and the Quicken Forbidden and Teen Boat! John also creates the minicomic Space Office, does video game art and design, and often draws Phineas and Ferb comics and picture books for Disney. Visit his website!

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Read more LOVE LETTERS & HEART CONTAINERS blog entries:
“Pokémon” by Patrick Woodruff

“Harry Potter” by Megan Brennan

“Muppet Babies, Spaceballs & Parody Films” by Dave Roman

“Manga I’d Recommend to People Who Think They Don’t Like Manga” by Dave Roman

“They Might Be Giants” by Dave Roman

“Space Exploration” by Alison Wilgus